//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
}

//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define bloodspurt
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Moderate
        }
    }
}

//==============================================================================
define blooddecal
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Decal Large
        }
    }
}

//==============================================================================
anim Birth
{
    SetSelector
    {
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_BirthA
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
			    connect HOTSPOT egyptbirthSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
			    Length 0.1
            }
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_idle
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
            }
        }
    }
}

//==============================================================================
anim bored
{
    SetSelector
    {
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_boredA
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
            }
        }
    }
}

//==============================================================================
anim RangedAttack
{
    SetSelector
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_attackSpecial
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
                tag Attack 0.42 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.20 false SwordSwing checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 0.95
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_attackSpecial
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
                tag Attack 0.53 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.22 false SwordSwing checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 1.19
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_attackSpecial
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
                tag Attack 0.56 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.23 false SwordSwing checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 1.25
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_attackSpecial
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
                tag Attack 0.59 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.24 false SwordSwing checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 1.31
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_attackSpecial
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
                tag Attack 0.62 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.26 false SwordSwing checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 1.38
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_attackSpecial
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
                tag Attack 0.65 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.28 false SwordSwing checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 1.45
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_attackSpecial
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
                tag Attack 0.65 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.28 false SwordSwing checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 1.45
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_attackSpecial
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
                tag Attack 0.65 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.28 false SwordSwing checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 1.45
            }
        }
    }
}

//==============================================================================
anim Death
{
    SetSelector
    {
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_deathA
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
			    connect hotspot eclipseSFX hotspot
			    Connect hotspot bloodspurt hotspot
			    Connect hotspot blooddecal hotspot
//Debuff VFXs
			    Connect hotspot mistbody hotspot
            }
        }
    }
}

//==============================================================================
anim walk
{
    SetSelector
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_walk
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 0.75
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_walk
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 0.8
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_walk
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 0.85
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_walk
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 0.9
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_walk
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 0.95
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_walk
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 1.0
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Scorpion_walk
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 1.0
            }
        }
    }
}

//==============================================================================
anim Flail
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Special E Scorpion_FlailA
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
            }
        }
    }
}

